PRICING & MISSIONS

Our immersive game play begins at check-in. Battle assignments (teams) are randomly generated to ensure returning skilled players are dispersed. Every session begins with a seven (7) minute safety brief, weapons check, and armorer introduction. Mission scenarios are chosen by our BW Game Marshals. Weapon upgrades, specialized equipment, mission strategies, tactics and team communication are part of the BW immersive experience.

BW STANDARD PLAY

General Admission $30 per person (age 12+ and older only)
Sessions are 60 minutes long, including orientation, gear up, and briefings
Please arrive 15min prior to scheduled battle times
Parental signature required for players under 16 years old

*Battle Works may refuse service to guests for safety violations, inappropriate behavior(s) and language, consumption of alcohol or the appearance of a controlling substance, or any person(s) for any reason as determined by management. 

BW GROUP PLAY

Call for Group Rates (10 or more when booked in advance)
Sessions are 60 minutes long, including orientation, gear up, and briefings
Groups are offered priority play times however, walk-ins are permitted to fill open player slots when/where available.

*Battle Works may refuse service to guests for safety violations, inappropriate behavior(s) and language, consumption of alcohol or the appearance of a controlling substance, or any person(s) for any reason as determined by management.

MISSIONS

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BLACK HAWK DOWN

The Rangers have been shot down over a major foriegn city and are hole up in a local market place. Tangos are closing in to finish the job. The Rangers start out in the market place with 150 ammo, 5 health, and no respawn. The tangos start in the poor district and must eliminate all of The Rangers within 5 minutes. They have 1 health and unlimited respawn, at any station. If any Ranger survives for the 5 minutes, the Rangers win. The tangos win if every Ranger is eliminated within 5 minutes.

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BORG

The Borg have invaded and humankind must fight for survival or face complete assimilation. The human team starts trapped in the marketplace and must eliminate all of the Borg team spread throughout the battlefield in under 5 minutes to win. The Borg share health from a total pool (20 health per Borg, 10 players = 200 health) with no respawns, while the humans have 1 health and unlimited respawns. The Borg team wins if there are any survivors at the end of 5 minutes.

DOMESTIC THREAT

This classic battle for superiority is ideal for teams and risky players. The Dominator(s) are placed around the battlefield and teams must fight to claim the area for their side. A player must get to the Dominator and shoot down the center to activate it for their side. While the Dominator is claimed by one side or another, it glows their color and secures points. The highest point total at the end of 5 minutes wins. All players have 2 health and unlimited respawns.

DOMINATION

Terrorists have hidden a dangerous package in the middle of the public square and the police have no idea where it is. The terrorist team will hide a backpack in the market, while the other team faces away. Once the game starts, the police team must find the backpack and bring it back to their starting location before it detonates after 5 minutes. The terrorist team wants to protect the backpack until time runs out. All players get 2 health and unlimited respawns. Police win if they secure the backpack under 5 minutes and the terrorists win if they successfully defend it for 5 minutes.

ELIMINATION

For this mission, players get 2 health and only 1 respawn. The goal is to find and eliminate the opposing team. To win, a team must fully eliminate the other team. If there are any players left on both teams after 5minutes, the match ends in a tie.

ESPIONAGE

Critical intelligence has been rumored to exist and is believed to be stored in the storage lockers of the tower. Both teams must race against time to secure the backpack full of intel and bring it back safely to their base. Players have 2 health and unlimited respawns. If a player is shot while holding the backpack, he or she must drop it. Use team work and brute force to win the mission!

JUDGE DREDD

Rival gangs are battling over Battlefield Baghdad for survival in this game of elimination, featuring a special twist. After a period of time, the Judge appears to deliver justice and restore order! Players on both teams have 2 health and 1 respawn and are out of the game after losing all lives. The Judge comes into the game with 50 health and plenty of firepower with one goal: eliminate anyone and anything in his path. Teams must take down the Judge while continuing to fight each other. Whichever team is left standing at the end of the 5 minutes is declared the winner.

JUGGERNAUT

The juggernaut is a classic assault game. One team has one player become a juggernaut. The juggernaut and a body guard set up a defense, where the juggernaut must stay. Both teams begin in the normal starting zones. The juggernaut gets 150 ammo, 10 health, and no respawn, while everyone else gets 2 health and unlimited respawn. The juggernaut’s team must keep the juggernaut alive for 5 minutes in order to win the game. The attacking team must destroy the juggernaut under 5 minutes to win.

MILITARY INTEL

Battle rages and both sides have critical military intelligence nearby. Each team has a colored backpack in the market that they must defend, while the other team tries to grab it and return it to their base. All players have 2 health and only 1 respawn. Teams cannot move their own backpack after placing it and the team that returns the enemy backpack to their base first wins.

REAPER

The Reaper has come to collect his souls. Fight until life exists no more! When one team is completely eliminated and no lives remain, they have been defeated! Advanced players would do well to help out the newer players during battle in order to preserve team respawns. Teams will start with a total of 4 respawns for each player (i.e. 10 players = 40 lives).

SUPPLY GRAB

An intense and concentrated tug-of-war game between two teams. In the middle of the battlefield lays a recent supply drop of 7 boxes and both teams must battle to secure as many of them as possible. You must fight to grab a box and bring it back to your starting zone. The team that secures 4 boxes before 5 minutes is the winner. All players get 2 health and unlimited respawns. If neither team collects 4 boxes, the team with the most at 5 minutes wins.

SWAT/SRT

A SWAT/SRT team has been dispatched to clear the neighborhood of a vicious gang. The gang members are hiding out and must survive for 5 minutes. The SWAT/SRT team has 2 lives and 2 respawns, while the gang has 4 lives and no respawns. Gang members can start in any building with one person in each and the SWAT/SRT team starts at the Arena entrance. They can respawn anywhere on the field and must race against the clock to eliminate the threat.

TEAM DEATHMATCH

Team Deathmatch is your basic laser combat scenario where teams go head-to-head to see who can get the most eliminations. Your team should cover each other at all times and use basic strategy to complete the mission. Each player has two lives and must return to base to respawn. The team with the most eliminations at the end of the match wins.

UBL

Osama Bin Laden must be found. Navy Seals have been sent in to find and eliminate him. The terrorist team starts in the poor district and selects one player to protect UBL, who is hiding in the arena. The Seals start in arena entrance and must fight to eliminate the UBL prop and bring him back to the embassy while the terrorist team defends him. All players get two lives and unlimited respawn. The Seals win if they drag UBL into the embassy within 5 minutes. Terrorists win if they prevent that from happening.

SNIPER!

Sniper is a mission based on the accuracy percentage of your team. The team with the highest Sniper Rating wins. This rating is calculated based on total eliminations and each player’s accuracy score. No more spray and pray – in this mission every shot counts.

SAFE CRACKER

In the Bank is 4 safes with the combinations on them.  In each safe there are bars of Gold.  The Robbers must return the gold to their hang out in 5 minuets to win.  The police must stop them to win.

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